Showing posts with label Java Object Oriented. Show all posts
Showing posts with label Java Object Oriented. Show all posts

Java - Packages

Packages are used in Java in-order to prevent naming conflicts, to control access, to make searching/locating and usage of classes, interfaces, enumerations and annotations easier etc.
A Package can be defined as a grouping of related types(classes, interfaces, enumerations and annotations ) providing access protection and name space management.
Some of the existing packages in Java are::
  • java.lang - bundles the fundamental classes
  • java.io - classes for input , output functions are bundled in this package
Programmers can define their own packages to bundle group of classes/interfaces etc. It is a good practice to group related classes implemented by you so that a programmers can easily determine that the classes, interfaces, enumerations, annotations are related.
Since the package creates a new namespace there won't be any name conflicts with names in other packages. Using packages, it is easier to provide access control and it is also easier to locate the related classed.

Creating a package:

When creating a package, you should choose a name for the package and put a package statement with that name at the top of every source file that contains the classes, interfaces, enumerations, and annotation types that you want to include in the package.
The package statement should be the first line in the source file. There can be only one package statement in each source file, and it applies to all types in the file.
If a package statement is not used then the class, interfaces, enumerations, and annotation types will be put into an unnamed package.

Example:

Let us look at an example that creates a package called animals. It is common practice to use lowercased names of packages to avoid any conflicts with the names of classes, interfaces.
Put an interface in the package animals:
/* File name : Animal.java */
package animals;

interface Animal {
   public void eat();
   public void travel();
}
Now put an implementation in the same package animals:
package animals;

/* File name : MammalInt.java */
public class MammalInt implements Animal{

   public void eat(){
      System.out.println("Mammal eats");
   }

   public void travel(){
      System.out.println("Mammal travels");
   } 

   public int noOfLegs(){
      return 0;
   }

   public static void main(String args[]){
      MammalInt m = new MammalInt();
      m.eat();
      m.travel();
   }
} 
Now you compile these two files and put them in a sub-directory called animals and try to run as follows:
$ mkdir animals
$ cp Animal.class  MammalInt.class animals
$ java animals/MammalInt
Mammal eats
Mammal travels

The import Keyword:

If a class wants to use another class in the same package, the package name does not need to be used. Classes in the same package find each other without any special syntax.

Example:

Here a class named Boss is added to the payroll package that already contains Employee. The Boss can then refer to the Employee class without using the payroll prefix, as demonstrated by the following Boss class.
package payroll;

public class Boss
{
   public void payEmployee(Employee e)
   {
      e.mailCheck();
   }
}
What happens if Boss is not in the payroll package? The Boss class must then use one of the following techniques for referring to a class in a different package.
  • The fully qualified name of the class can be used. For example:
payroll.Employee
  • The package can be imported using the import keyword and the wild card (*). For example:
import payroll.*;
  • The class itself can be imported using the import keyword. For example:
import payroll.Employee;
Note: A class file can contain any number of import statements. The import statements must appear after the package statement and before the class declaration.

The Directory Structure of Packages:

Two major results occur when a class is placed in a package:
  • The name of the package becomes a part of the name of the class, as we just discussed in the previous section.
  • The name of the package must match the directory structure where the corresponding bytecode resides.
Here is simple way of managing your files in java:
Put the source code for a class, interface, enumeration, or annotation type in a text file whose name is the simple name of the type and whose extension is .java. For example:
// File Name :  Car.java

package vehicle;

public class Car {
   // Class implementation.   
}
Now put the source file in a directory whose name reflects the name of the package to which the class belongs:
....\vehicle\Car.java
Now the qualified class name and pathname would be as below:
  • Class name -> vehicle.Car
  • Path name -> vehicle\Car.java (in windows)
In general a company uses its reversed Internet domain name for its package names. Example: A company's Internet domain name is apple.com, then all its package names would start with com.apple. Each component of the package name corresponds to a subdirectory.
Example: The company had a com.apple.computers package that contained a Dell.java source file, it would be contained in a series of subdirectories like this:
....\com\apple\computers\Dell.java
At the time of compilation, the compiler creates a different output file for each class, interface and enumeration defined in it. The base name of the output file is the name of the type, and its extension is .class
For example:
// File Name: Dell.java

package com.apple.computers;
public class Dell{
      
}
class Ups{
      
}
Now compile this file as follows using -d option:
$javac -d . Dell.java
This would put compiled files as follows:
.\com\apple\computers\Dell.class
.\com\apple\computers\Ups.class
You can import all the classes or interfaces defined in \com\apple\computers\ as follows:
import com.apple.computers.*;
Like the .java source files, the compiled .class files should be in a series of directories that reflect the package name. However, the path to the .class files does not have to be the same as the path to the .java source files. You can arrange your source and class directories separately, as:
<path-one>\sources\com\apple\computers\Dell.java

<path-two>\classes\com\apple\computers\Dell.class
By doing this, it is possible to give the classes directory to other programmers without revealing your sources. You also need to manage source and class files in this manner so that the compiler and the Java Virtual Machine (JVM) can find all the types your program uses.
The full path to the classes directory, <path-two>\classes, is called the class path, and is set with the CLASSPATH system variable. Both the compiler and the JVM construct the path to your .class files by adding the package name to the class path.
Say <path-two>\classes is the class path, and the package name is com.apple.computers, then the compiler and JVM will look for .class files in <path-two>\classes\com\apple\comptuers.
A class path may include several paths. Multiple paths should be separated by a semicolon (Windows) or colon (Unix). By default, the compiler and the JVM search the current directory and the JAR file containing the Java platform classes so that these directories are automatically in the class path.

Set CLASSPATH System Variable:

To display the current CLASSPATH variable, use the following commands in Windows and Unix (Bourne shell):
  • In Windows -> C:\> set CLASSPATH
  • In Unix -> % echo $CLASSPATH
To delete the current contents of the CLASSPATH variable, use :
  • In Windows -> C:\> set CLASSPATH=
  • In Unix -> % unset CLASSPATH; export CLASSPATH
To set the CLASSPATH variable:
  • In Windows -> set CLASSPATH=C:\users\jack\java\classes
  • In Unix -> % CLASSPATH=/home/jack/java/classes; export CLASSPATH


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Java - Interfaces

An interface is a collection of abstract methods. A class implements an interface, thereby inheriting the abstract methods of the interface.
An interface is not a class. Writing an interface is similar to writing a class, but they are two different concepts. A class describes the attributes and behaviors of an object. An interface contains behaviors that a class implements.
Unless the class that implements the interface is abstract, all the methods of the interface need to be defined in the class.
An interface is similar to a class in the following ways:
  • An interface can contain any number of methods.
  • An interface is written in a file with a .java extension, with the name of the interface matching the name of the file.
  • The bytecode of an interface appears in a .class file.
  • Interfaces appear in packages, and their corresponding bytecode file must be in a directory structure that matches the package name.
However, an interface is different from a class in several ways, including:
  • You cannot instantiate an interface.
  • An interface does not contain any constructors.
  • All of the methods in an interface are abstract.
  • An interface cannot contain instance fields. The only fields that can appear in an interface must be declared both static and final.
  • An interface is not extended by a class; it is implemented by a class.
  • An interface can extend multiple interfaces.

Declaring Interfaces:

The interface keyword is used to declare an interface. Here is a simple example to declare an interface:

Example:

Let us look at an example that depicts encapsulation:
/* File name : NameOfInterface.java */
import java.lang.*;
//Any number of import statements

public interface NameOfInterface
{
   //Any number of final, static fields
   //Any number of abstract method declarations\
}
Interfaces have the following properties:
  • An interface is implicitly abstract. You do not need to use the abstract keyword when declaring an interface.
  • Each method in an interface is also implicitly abstract, so the abstract keyword is not needed.
  • Methods in an interface are implicitly public.

Example:

/* File name : Animal.java */
interface Animal {

 public void eat();
 public void travel();
}

Implementing Interfaces:

When a class implements an interface, you can think of the class as signing a contract, agreeing to perform the specific behaviors of the interface. If a class does not perform all the behaviors of the interface, the class must declare itself as abstract.
Aclass uses the implements keyword to implement an interface. The implements keyword appears in the class declaration following the extends portion of the declaration.
/* File name : MammalInt.java */
public class MammalInt implements Animal{

   public void eat(){
      System.out.println("Mammal eats");
   }

   public void travel(){
      System.out.println("Mammal travels");
   } 

   public int noOfLegs(){
      return 0;
   }

   public static void main(String args[]){
      MammalInt m = new MammalInt();
      m.eat();
      m.travel();
   }
} 
This would produce following result:
Mammal eats
Mammal travels
When overriding methods defined in interfaces there are several rules to be followed:
  • Checked exceptions should not be declared on implementation methods other than the ones declared by the interface method or subclasses of those declared by the interface method.
  • The signature of the interface method and the same return type or subtype should be maintained when overriding the methods.
  • An implementation class itself can be abstract and if so interface methods need not be implemented.
When implementation interfaces there are several rules:
  • A class can implement more than one interface at a time.
  • A class can extend only one class, but implement many interface.
  • An interface can extend another interface, similarly to the way that a class can extend another class.

Extending Interfaces:

An interface can extend another interface, similarly to the way that a class can extend another class. The extends keyword is used to extend an interface, and the child interface inherits the methods of the parent interface.
The following Sports interface is extended by Hockey and Football interfaces.
//Filename: Sports.java
public interface Sports
{
   public void setHomeTeam(String name);
   public void setVisitingTeam(String name);
}

//Filename: Football.java
public interface Football extends Sports
{
   public void homeTeamScored(int points);
   public void visitingTeamScored(int points);
   public void endOfQuarter(int quarter);
}

//Filename: Hockey.java
public interface Hockey extends Sports
{
   public void homeGoalScored();
   public void visitingGoalScored();
   public void endOfPeriod(int period);
   public void overtimePeriod(int ot);
}
The Hockey interface has four methods, but it inherits two from Sports; thus, a class that implements Hockey needs to implement all six methods. Similarly, a class that implements Football needs to define the three methods from Football and the two methods from Sports.

Extending Multiple Interfaces:

A Java class can only extend one parent class. Multiple inheritance is not allowed. Interfaces are not classes, however, and an interface can extend more than one parent interface.
The extends keyword is used once, and the parent interfaces are declared in a comma-separated list.
For example, if the Hockey interface extended both Sports and Event, it would be declared as:
public interface Hockey extends Sports, Event

Tagging Interfaces:

The most common use of extending interfaces occurs when the parent interface does not contain any methods. For example, the MouseListener interface in the java.awt.event package extended java.util.EventListener, which is defined as:
package java.util;
public interface EventListener
{}
An interface with no methods in it is referred to as a tagging interface. There are two basic design purposes of tagging interfaces:
Creates a common parent: As with the EventListener interface, which is extended by dozens of other interfaces in the Java API, you can use a tagging interface to create a common parent among a group of interfaces. For example, when an interface extends EventListener, the JVM knows that this particular interface is going to be used in an event delegation scenario.
Adds a data type to a class: This situation is where the term tagging comes from. A class that implements a tagging interface does not need to define any methods (since the interface does not have any), but the class becomes an interface type through polymorphism.


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Java - Encapsulation

Encapsulation is one of the four fundamental OOP concepts. The other three are inheritance, polymorphism, and abstraction.
Encapsulation is the technique of making the fields in a class private and providing access to the fields via public methods. If a field is declared private, it cannot be accessed by anyone outside the class, thereby hiding the fields within the class. For this reason, encapsulation is also referred to as data hiding.
Encapsulation can be described as a protective barrier that prevents the code and data being randomly accessed by other code defined outside the class. Access to the data and code is tightly controlled by an interface.
The main benefit of encapsulation is the ability to modify our implemented code without breaking the code of others who use our code. With this feature Encapsulation gives maintainability, flexibility and extensibility to our code.

Example:

Let us look at an example that depicts encapsulation:
/* File name : EncapTest.java */
public class EncapTest{

   private String name;
   private String idNum;
   private int age;

   public int getAge(){
      return age;
   }

   public String getName(){
      return name;
   }

   public String getIdNum(){
      return idNum;
   }

   public void setAge( int newAge){
      age = newAge;
   }

   public void setName(String newName){
      name = newName;
   }

   public void setIdNum( String newId){
      idNum = newId;
   }
}
The public methods are the access points to this class's fields from the outside java world. Normally these methods are referred as getters and setters. Therefore any class that wants to access the variables should access them through these getters and setters.
The variables of the EncapTest class can be access as below::
/* File name : RunEncap.java */
public class RunEncap{

   public static void main(String args[]){
      EncapTest encap = new EncapTest();
      encap.setName("James");
      encap.setAge(20);
      encap.setIdNum("12343ms");

      System.out.print("Name : " + encap.getName()+ 
                             " Age : "+ encap.getAge());
    }
}
This would produce following result:
Name : James Age : 20

Benefits of Encapsulation:

  • The fields of a class can be made read-only or write-only.
  • A class can have total control over what is stored in its fields.
  • The users of a class do not know how the class stores its data. A class can change the data type of a field, and users of the class do not need to change any of their code.


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Java - Abstraction

Abstraction refers to the ability to make a class abstract in OOP. An abstract class is one that cannot be instantiated. All other functionality of the class still exists, and its fields, methods, and constructors are all accessed in the same manner. You just cannot create an instance of the abstract class.
If a class is abstract and cannot be instantiated, the class does not have much use unless it is subclassed. This is typically how abstract classes come about during the design phase. A parent class contains the common functionality of a collection of child classes, but the parent class itself is too abstract to be used on its own.

Abstract Class:

Use the abstract keyword to declare a class abstract. The keyword appears in the class declaration somewhere before the class keyword.
/* File name : Employee.java */
public abstract class Employee
{
   private String name;
   private String address;
   private int number;
   public Employee(String name, String address, int number)
   {
      System.out.println("Constructing an Employee");
      this.name = name;
      this.address = address;
      this.number = number;
   }
   public double computePay()
   {
     System.out.println("Inside Employee computePay");
     return 0.0;
   }
   public void mailCheck()
   {
      System.out.println("Mailing a check to " + this.name
       + " " + this.address);
   }
   public String toString()
   {
      return name + " " + address + " " + number;
   }
   public String getName()
   {
      return name;
   }
   public String getAddress()
   {
      return address;
   }
   public void setAddress(String newAddress)
  {
      address = newAddress;
  }
  public int getNumber()
  {
     return number;
  }
}
Notice that nothing is different in this Employee class. The class is now abstract, but it still has three fields, seven methods, and one constructor.
Now if you would try as follows:
/* File name : AbstractDemo.java */
public class AbstractDemo
{
   public static void main(String [] args)
   {
   
      /* Following is not allowed and would raise error */
      Employee e = new Employee("George W.", "Houston, TX", 43);

      System.out.println("\n Call mailCheck using 
                                   Employee reference--");
      e.mailCheck();
    }
}
When you would compile above class then you would get following error:
Employee.java:46: Employee is abstract; cannot be instantiated
      Employee e = new Employee("George W.", "Houston, TX", 43);
                   ^
1 error1

Extending Abstract Class:

We can extend Employee class in normal way as follows:
/* File name : Salary.java */
public class Salary extends Employee
{
   private double salary; //Annual salary
   public Salary(String name, String address, int number, double
      salary)
   {
       super(name, address, number);
       setSalary(salary);
   }
   public void mailCheck()
  {
       System.out.println("Within mailCheck of Salary class ");
       System.out.println("Mailing check to " + getName()
       + " with salary " + salary);
   }
   public double getSalary()
   {
       return salary;
   }
   public void setSalary(double newSalary)
   {
       if(newSalary >= 0.0)
       {
          salary = newSalary;
       }
   }
   public double computePay()
   {
      System.out.println("Computing salary pay for " + getName());
      return salary/52;
   }
}
Here we cannot instantiate a new Employee, but if we instantiate a new Salary object, the Salary object will inherit the three fields and seven methods from Employee.
/* File name : AbstractDemo.java */
public class AbstractDemo
{
   public static void main(String [] args)
   {
      Salary s = new Salary("Mohd Mohtashim", "Ambehta,  UP",
                                 3, 3600.00);
      Salary e = new Salary("John Adams", "Boston, MA",
                                 2, 2400.00);

      System.out.println("Call mailCheck using
                                   Salary reference --");
      s.mailCheck();
      System.out.println("\n Call mailCheck using
                                   Employee reference--");
      e.mailCheck();
    }
}
This would produce following result:
Constructing an Employee
Constructing an Employee
Call mailCheck using  Salary reference --
Within mailCheck of Salary class
Mailing check to Mohd Mohtashim with salary 3600.0

Call mailCheck using Employee reference--
Within mailCheck of Salary class
Mailing check to John Adams with salary 2400.

Abstract Methods:

If you want a class to contain a particular method but you want the actual implementation of that method to be determined by child classes, you can declare the method in the parent class as abstract.
The abstract keyword is also used to declare a method as abstract.An abstract methods consist of a method signature, but no method body.
Abstract method would have no definition, and its signature is followed by a semicolon, not curly braces as follows:
public abstract class Employee
{
   private String name;
   private String address;
   private int number;
   
   public abstract double computePay();
   
   //Remainder of class definition
}
Declaring a method as abstract has two results:
  • The class must also be declared abstract. If a class contains an abstract method, the class must be abstract as well.
  • Any child class must either override the abstract method or declare itself abstract.
A child class that inherits an abstract method must override it. If they do not, they must be abstract,and any of their children must override it.
Eventually, a descendant class has to implement the abstract method; otherwise, you would have a hierarchy of abstract classes that cannot be instantiated.
If Salary is extending Employee class then it is required to implement computePay() method as follows:
/* File name : Salary.java */
public class Salary extends Employee
{
   private double salary; //Annual salary
  
   public double computePay()
   {
      System.out.println("Computing salary pay for " + getName());
      return salary/52;
   }

   //Remainder of class definition
}


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Java - Polymorphism

Polymorphism is the ability of an object to take on many forms. The most common use of polymorphism in OOP occurs when a parent class reference is used to refer to a child class object.
Any java object that can pass more than one IS-A test is considered to be polymorphic. In Java, all java objects are polymorphic since any object will pass the IS-A test for their own type and for the class Object.
It is important to know that the only possible way to access an object is through a reference variable. A reference variable can be of only one type. Once declared the type of a reference variable cannot be changed.
The reference variable can be reassigned to other objects provided that it is not declared final. The type of the reference variable would determine the methods that it can invoke on the object.
A reference variable can refer to any object of its declared type or any subtype of its declared type. A reference variable can be declared as a class or interface type.

Example:

Let us look at an example.
public interface Vegetarian{}
public class Animal{}
public class Deer extends Animal implements Vegetarian{}
Now the Deer class is considered to be polymorphic since this has multiple inheritance. Following are true for the above example:
  • A Deer IS-A Animal
  • A Deer IS-A Vegetarian
  • A Deer IS-A Deer
  • A Deer IS-A Object
When we apply the reference variable facts to a Deer object reference, the following declarations are legal:
Deer d = new Deer();
Animal a = d;
Vegetarian v = d;
Object o = d;
All the reference variables d,a,v,o refer to the same Deer object in the heap.

Virtual Methods:

In this section, I will show you how the behavior of overridden methods in Java allows you to take advantage of polymorphism when designing your classes.
We already have discussed method overriding, where a child class can override a method in its parent. An overridden method is essentially hidden in the parent class, and is not invoked unless the child class uses the super keyword within the overriding method.
/* File name : Employee.java */
public class Employee
{
   private String name;
   private String address;
   private int number;
   public Employee(String name, String address, int number)
   {
      System.out.println("Constructing an Employee");
      this.name = name;
      this.address = address;
      this.number = number;
   }
   public void mailCheck()
   {
      System.out.println("Mailing a check to " + this.name
       + " " + this.address);
   }
   public String toString()
   {
      return name + " " + address + " " + number;
   }
   public String getName()
   {
      return name;
   }
   public String getAddress()
   {
      return address;
   }
   public void setAddress(String newAddress)
  {
      address = newAddress;
  }
  public int getNumber()
  {
     return number;
  }
}
Now suppose we extend Employee class as follows:
/* File name : Salary.java */
public class Salary extends Employee
{
   private double salary; //Annual salary
   public Salary(String name, String address, int number, double
      salary)
   {
       super(name, address, number);
       setSalary(salary);
   }
   public void mailCheck()
  {
       System.out.println("Within mailCheck of Salary class ");
       System.out.println("Mailing check to " + getName()
       + " with salary " + salary);
   }
   public double getSalary()
   {
       return salary;
   }
   public void setSalary(double newSalary)
   {
       if(newSalary >= 0.0)
       {
          salary = newSalary;
       }
   }
   public double computePay()
   {
      System.out.println("Computing salary pay for " + getName());
      return salary/52;
   }
}
Now you study the following program carefully and try to determine its output:
/* File name : VirtualDemo.java */
public class VirtualDemo
{
   public static void main(String [] args)
   {
      Salary s = new Salary("Mohd Mohtashim", "Ambehta,  UP",
                                 3, 3600.00);
      Employee e = new Salary("John Adams", "Boston, MA",
                                 2, 2400.00);
      System.out.println("Call mailCheck using 
                                   Salary reference --");
      s.mailCheck();
      System.out.println("\n Call mailCheck using 
                                   Employee reference--");
      e.mailCheck();
    }
}
This would produce following result:
Constructing an Employee
Constructing an Employee
Call mailCheck using Salary reference --
Within mailCheck of Salary class
Mailing check to Mohd Mohtashim with salary 3600.0

Call mailCheck using Employee reference--
Within mailCheck of Salary class
Mailing check to John Adams with salary 2400.0
Here we instantiate two Salary objects . one using a Salary reference s, and the other using an Employee reference e.
While invoking s.mailCheck() the compiler sees mailCheck() in the Salary class at compile time, and the JVM invokes mailCheck() in the Salary class at run time.
Invoking mailCheck() on e is quite different because e is an Employee reference. When the compiler seese.mailCheck(), the compiler sees the mailCheck() method in the Employee class.
Here, at compile time, the compiler used mailCheck() in Employee to validate this statement. At run time, however, the JVM invokes mailCheck() in the Salary class.
This behavior is referred to as virtual method invocation, and the methods are referred to as virtual methods. All methods in Java behave in this manner, whereby an overridden method is invoked at run time, no matter what data type the reference is that was used in the source code at compile time.


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Java - Overriding

In the previous chapter we talked about super classes and sub classes. If a class inherits a method from its super class, then there is a chance to override the method provided that it is not marked final.
The benefit of overriding is: ability to define a behavior that's specific to the sub class type. Which means a subclass can implement a parent calss method based on its requirement.
In object oriented terms, overriding means to override the functionality of any existing method.

Example:

Let us look at an example.
class Animal{

   public void move(){
      System.out.println("Animals can move");
   }
}

class Dog extends Animal{

   public void move(){
      System.out.println("Dogs can walk and run");
   }
}

public class TestDog{

   public static void main(String args[]){
      Animal a = new Animal(); // Animal reference and object
      Animal b = new Dog(); // Animal reference but Dog object

      a.move();// runs the method in Animal class

      b.move();//Runs the method in Dog class
   }
}
This would produce following result:
Animals can move
Dogs can walk and run
In the above example you can see that the even though b is a type of Animal it runs the move method in the Dog class. The reason for this is : In compile time the check is made on the reference type. However in the runtime JVM figures out the object type and would run the method that belongs to that particular object.
Therefore in the above example, the program will compile properly since Animal class has the method move. Then at the runtime it runs the method specific for that object.
Consider the following example :
class Animal{

   public void move(){
      System.out.println("Animals can move");
   }
}

class Dog extends Animal{

   public void move(){
      System.out.println("Dogs can walk and run");
   }
   public void bark(){
      System.out.println("Dogs can bark");
   }
}

public class TestDog{

   public static void main(String args[]){
      Animal a = new Animal(); // Animal reference and object
      Animal b = new Dog(); // Animal reference but Dog object

      a.move();// runs the method in Animal class
      b.move();//Runs the method in Dog class
      b.bark();
   }
}
This would produce following result:
TestDog.java:30: cannot find symbol
symbol  : method bark()
location: class Animal
                b.bark();
                 ^
This program will throw a compile time error since b's reference type Animal doesn't have a method by the name of bark.

Rules for method overriding:

  • The argument list should be exactly the same as that of the overridden method.
  • The return type should be the same or a subtype of the return type declared in the original overridden method in the super class.
  • The access level cannot be more restrictive than the overridden method's access level. For example: if the super class method is declared public then the overridding method in the sub class cannot be either private or public. However the access level can be less restrictive than the overridden method's access level.
  • Instance methods can be overridden only if they are inherited by the subclass.
  • A method declared final cannot be overridden.
  • A method declared static cannot be overridden but can be re-declared.
  • If a method cannot be inherited then it cannot be overridden.
  • A subclass within the same package as the instance's superclass can override any superclass method that is not declared private or final.
  • A subclass in a different package can only override the non-final methods declared public or protected.
  • An overriding method can throw any uncheck exceptions, regardless of whether the overridden method throws exceptions or not. However the overriding method should not throw checked exceptions that are new or broader than the ones declared by the overridden method. The overriding method can throw narrower or fewer exceptions than the overridden method.
  • Constructors cannot be overridden.

Using the super keyword:

When invoking a superclass version of an overridden method the super keyword is used.
class Animal{

   public void move(){
      System.out.println("Animals can move");
   }
}

class Dog extends Animal{

   public void move(){
      super.move(); // invokes the super class method
      System.out.println("Dogs can walk and run");
   }

}

public class TestDog{

   public static void main(String args[]){

      Animal b = new Dog(); // Animal reference but Dog object
      b.move();//Runs the method in Dog class

   }
}
This would produce following result:
Animals can move
Dogs can walk and run


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Java - Inheritance

Inheritance can be defined as the process where one object acquires the properties of another. With the use of inheritance the information is made manageable in a hierarchical order.
When we talk about inheritance the most commonly used keyword would be extends and implements. These words would determine whether one object IS-A type of another. By using these keywords we can make one object acquire the properties of another object.

IS-A Relationship:

IS-A is a way of saying : This object is a type of that object. Let us see how the extends keyword is used to achieve inheritance.
public class Animal{
}

public class Mammal extends Animal{
}

public class Reptile extends Animal{
}

public class Dog extends Mammal{
}
Now based on the above example, In Object Oriented terms following are true:
  • Animal is the superclass of Mammal class.
  • Animal is the superclass of Reptile class.
  • Mammal and Reptile are sub classes of Animal class.
  • Dog is the subclass of both Mammal and Animal classes.
Now if we consider the IS-A relationship we can say:
  • Mammal IS-A Animal
  • Reptile IS-A Animal
  • Dog IS-A Mammal
  • Hence : Dog IS-A Animal as well
With use of the extends keyword the subclasses will be able to inherit all the properties of the superclass except for the private properties of the superclass.
We can assure that Mammal is actually an Animal with the use of the instance operator.

Example:

public class Dog extends Mammal{
   public static void main(String args[]){

      Animal a = new Animal();
      Mammal m = new Mammal();
      Dog d = new Dog();

      System.out.println(m instanceof Animal);
      System.out.println(d instanceof Mammal);
      System.out.println(d instanceof Animal);
   }
}
This would produce following result:
true
true
true
Since we have a good understanding of the extends keyword let us look into how the implements keyword is used to get the IS-A relationship.
The implements keyword is used by classes by inherit from interfaces. Interfaces can never be extended by the classes.

Example:

public interface Animal {}

public class Mammal implements Animal{
}

public class Dog extends Mammal{
}

The instanceof Keyword:

Let us use the instanceof operator to check determine whether Mammal is actually an Animal, and dog is actually an Animal
interface Animal{}

class Mammal implements Animal{}

class Dog extends Mammal{
   public static void main(String args[]){

      Mammal m = new Mammal();
      Dog d = new Dog();

      System.out.println(m instanceof Animal);
      System.out.println(d instanceof Mammal);
      System.out.println(d instanceof Animal);
   }
} 
This would produce following result:
true
true
true

HAS-A relationship:

These relationships are mainly based on the usage. This determines whether a certain class HAS-A certain thing. This relationship helps to reduce duplication of code as well as bugs.
Lets us look into an example:
public class Vehicle{}
public class Speed{}
public class Van extends Vehicle{
 private Speed sp;
} 
This shows that class Van HAS-A Speed. By having a separate class for Speed we do not have to put the entire code that belongs to speed inside the Van class., which makes it possible to reuse the Speed class in multiple applications.
In Object Oriented feature the users do not need to bother about which object is doing the real work. To achieve this, the Van class hides the implementation details from the users of the Van class. SO basically what happens is the users would ask the Van class to do a certain action and the Vann class will either do the work by itself or ask another class to perform the action.
A very important fact to remember is that Java only supports only single inheritance. This means that a class cannot extend more than one class. Therefore following is illegal:
public class extends Animal, Mammal{} 
However a class can implement one or more interfaces. This has made Java get rid of the impossibility of multiple inheritance


previous next

Java - Date & Time

Java provides the Date class available in java.util package, this class encapsulates the current date and time.
The Date class supports two constructors. The first constructor initializes the object with the current date and time.
Date( )
The following constructor accepts one argument that equals the number of milliseconds that have elapsed since midnight, January 1, 1970
Date(long millisec)
Once you have a Date object available, you can call any of the following support methods to play with dates:
SNMethods with Description
1boolean after(Date date)
Returns true if the invoking Date object contains a date that is later than the one specified by date, otherwise, it returns false.
2boolean before(Date date)
Returns true if the invoking Date object contains a date that is earlier than the one specified by date, otherwise, it returns false.
3Object clone( )
Duplicates the invoking Date object.
4int compareTo(Date date)
Compares the value of the invoking object with that of date. Returns 0 if the values are equal. Returns a negative value if the invoking object is earlier than date. Returns a positive value if the invoking object is later than date.
5int compareTo(Object obj)
Operates identically to compareTo(Date) if obj is of class Date. Otherwise, it throws a ClassCastException.
6boolean equals(Object date)
Returns true if the invoking Date object contains the same time and date as the one specified by date, otherwise, it returns false.
7long getTime( )
Returns the number of milliseconds that have elapsed since January 1, 1970.
8int hashCode( )
Returns a hash code for the invoking object.
9void setTime(long time)
Sets the time and date as specified by time, which represents an elapsed time in milliseconds from midnight, January 1, 1970
10String toString( )
Converts the invoking Date object into a string and returns the result.

Getting Current Date & Time

This is very easy to get current date and time in Java. You can use a simple Date object with toString() method to print current date and time as follows:
import java.util.Date;
  
public class DateDemo {
   public static void main(String args[]) {
       // Instantiate a Date object
       Date date = new Date();
        
       // display time and date using toString()
       System.out.println(date.toString());
   }
}
This would produce following result:
Mon May 04 09:51:52 CDT 2009

Date Comparison:

There are following three ways to compare two dates:
  • You can use getTime( ) to obtain the number of milliseconds that have elapsed since midnight, January 1, 1970, for both objects and then compare these two values.
  • You can use the methods before( ), after( ), and equals( ). Because the 12th of the month comes before the 18th, for example, new Date(99, 2, 12).before(new Date (99, 2, 18)) returns true.
  • You can use the compareTo( ) method, which is defined by the Comparable interface and implemented by Date.

Date Formatting using SimpleDateFormat:

SimpleDateFormat is a concrete class for formatting and parsing dates in a locale-sensitive manner. SimpleDateFormat allows you to start by choosing any user-defined patterns for date-time formatting. For example:
import java.util.*;
import java.text.*;

public class DateDemo {
   public static void main(String args[]) {

       Date dNow = new Date( );
       SimpleDateFormat ft = 
       new SimpleDateFormat ("E yyyy.MM.dd 'at' hh:mm:ss a zzz");

       System.out.println("Current Date: " + ft.format(dNow));
   }
}
This would produce following result:
Sun 2004.07.18 at 04:14:09 PM PDT

Simple DateFormat format codes:

To specify the time format use a time pattern string. In this pattern, all ASCII letters are reserved as pattern letters, which are defined as the following:
CharacterDescriptionExample
GEra designatorAD
yYear in four digits2001
MMonth in yearJuly or 07
dDay in month10
hHour in A.M./P.M. (1~12)12
HHour in day (0~23)22
mMinute in hour30
sSecond in minute55
SMillisecond234
EDay in weekTuesday
DDay in year360
FDay of week in month2 (second Wed. in July)
wWeek in year40
WWeek in month1
aA.M./P.M. markerPM
kHour in day (1~24)24
KHour in A.M./P.M. (0~11)10
zTime zoneEastern Standard Time
'Escape for textDelimiter
"Single quote`

Date Formatting using printf:

Date and time formatting can be done very easily using printf method. You use a two-letter format, starting with t and ending in one of the letters of the table given below. For example:
import java.util.Date;
  
public class DateDemo {
   public static void main(String args[]) {
       // Instantiate a Date object
       Date date = new Date();
        
       // display time and date using toString()
       System.out.printf("%tc", "Current Time : ", date);
   }
}
This would produce following result:
Current Time: Mon May 04 09:51:52 CDT 2009
It would be a bit silly if you had to supply the date multiple times to format each part. For that reason, a format string can indicate the index of the argument to be formatted.
The index must immediately follow the %, and it must be terminated by a $. For example:
import java.util.Date;
  
public class DateDemo {
   public static void main(String args[]) {
       // Instantiate a Date object
       Date date = new Date();
        
       // display time and date using toString()
       System.out.printf("%1$s %2$tB %2$td, %2$tY", 
                         "Due date:", date);
   }
}
This would produce following result:
Due date: February 09, 2004
Alternatively, you can use the < flag. It indicates that the same argument as in the preceding format specification should be used again. For example:
import java.util.Date;
  
public class DateDemo {
   public static void main(String args[]) {
       // Instantiate a Date object
       Date date = new Date();
        
       // display formatted date
       System.out.printf("%s %tB %<te, %<tY", 
                         "Due date:", date);
   }
}
This would produce following result:
Due date: February 09, 2004

Date and Time Conversion Characters:

CharacterDescriptionExample
cComplete date and timeMon May 04 09:51:52 CDT 2009
FISO 8601 date2004-02-09
DU.S. formatted date (month/day/year)02/09/2004
T24-hour time18:05:19
r12-hour time06:05:19 pm
R24-hour time, no seconds18:05
YFour-digit year (with leading zeroes)2004
yLast two digits of the year (with leading zeroes)04
CFirst two digits of the year (with leading zeroes)20
BFull month nameFebruary
bAbbreviated month nameFeb
nTwo-digit month (with leading zeroes)02
dTwo-digit day (with leading zeroes)03
eTwo-digit day (without leading zeroes)9
AFull weekday nameMonday
aAbbreviated weekday nameMon
jThree-digit day of year (with leading zeroes)069
HTwo-digit hour (with leading zeroes), between 00 and 2318
kTwo-digit hour (without leading zeroes), between 0 and 2318
ITwo-digit hour (with leading zeroes), between 01 and 1206
lTwo-digit hour (without leading zeroes), between 1 and 126
MTwo-digit minutes (with leading zeroes)05
STwo-digit seconds (with leading zeroes)19
LThree-digit milliseconds (with leading zeroes)047
NNine-digit nanoseconds (with leading zeroes)047000000
PUppercase morning or afternoon markerPM
pLowercase morning or afternoon markerpm
zRFC 822 numeric offset from GMT-0800
ZTime zonePST
sSeconds since 1970-01-01 00:00:00 GMT1078884319
QMilliseconds since 1970-01-01 00:00:00 GMT1078884319047
There are other useful classes related to Date and time. For more detail you can refer to Java Standard documentation.

Parsing Strings into Dates:

The SimpleDateFormat class has some additional methods, notably parse( ) , which tries to parse a string according to the format stored in the given SimpleDateFormat object. For example:
import java.util.*;
import java.text.*;
  
public class DateDemo {
   public static void main(String args[]) {

      SimpleDateFormat ft = new SimpleDateFormat ("yyyy-MM-dd"); 

      String input = args.length == 0 ? "1818-11-11" : args[0]; 

      System.out.print(input + " Parses as "); 

      Date t; 

      try { 
          t = ft.parse(input); 
          System.out.println(t); 
      } catch (ParseException e) { 
          System.out.println("Unparseable using " + formatter); 
      }
   }
}
A sample run of the above program would produce following result:
$ java DateDemo
1818-11-11 Parses as Wed Nov 11 00:00:00 GMT 1818
$ java DateDemo 2007-12-01
2007-12-01 Parses as Sat Dec 01 00:00:00 GMT 2007

Sleeping for a While:

You can sleep for any period of time from one millisecond up to the lifetime of your computer. For example, following program would sleep for 10 seconds:
import java.util.*;
  
class SleepDemo {
   public static void main(String args[]) {
      try { 
         System.out.println(new Date( ) + "\n"); 
         Thread.sleep(5*60*10); 
         System.out.println(new Date( ) + "\n"); 
      } catch (Exception e) { 
          System.out.println("Got an exception!"); 
      }
   }
}
This would produce following result:
Sun May 03 18:04:41 GMT 2009

Sun May 03 18:04:51 GMT 2009

Measuring Elapsed Time:

Sometime you may need to measure point in time in milliseconds. So let's re-write above example once again:
import java.util.*;
  
class DiffDemo {
   public static void main(String args[]) {
      try {
         long start = System.currentTimeMillis( );
         System.out.println(new Date( ) + "\n");
         Thread.sleep(5*60*10);
         System.out.println(new Date( ) + "\n");
         long end = System.currentTimeMillis( );
         long diff = end - start;
         System.out.println("Difference is : " + diff);
      } catch (Exception e) {
         System.out.println("Got an exception!");
      }
   }
}
This would produce following result:
Sun May 03 18:16:51 GMT 2009

Sun May 03 18:16:57 GMT 2009

Difference is : 5993

GregorianCalendar Class:

GregorianCalendar is a concrete implementation of a Calendar class that implements the normal Gregorian calendar with which you are familiar. I did not discuss Calender class in this tutorial, you can look standard Java documentation for this.
The getInstance( ) method of Calendar returns a GregorianCalendar initialized with the current date and time in the default locale and time zone. GregorianCalendar defines two fields: AD and BC. These represent the two eras defined by the Gregorian calendar.
There are also several constructors for GregorianCalendar objects:
SNConstructor with Description
1GregorianCalendar()
Constructs a default GregorianCalendar using the current time in the default time zone with the default locale.
2GregorianCalendar(int year, int month, int date)
Constructs a GregorianCalendar with the given date set in the default time zone with the default locale.
3GregorianCalendar(int year, int month, int date, int hour, int minute)
Constructs a GregorianCalendar with the given date and time set for the default time zone with the default locale.
4GregorianCalendar(int year, int month, int date, int hour, int minute, int second)
Constructs a GregorianCalendar with the given date and time set for the default time zone with the default locale.
5GregorianCalendar(Locale aLocale)
Constructs a GregorianCalendar based on the current time in the default time zone with the given locale.
6GregorianCalendar(TimeZone zone)
Constructs a GregorianCalendar based on the current time in the given time zone with the default locale.
7GregorianCalendar(TimeZone zone, Locale aLocale)
Constructs a GregorianCalendar based on the current time in the given time zone with the given locale.
Here is the list of few useful support methods provided by GregorianCalendar class:
SNMedthos with Description
1void add(int field, int amount)
Adds the specified (signed) amount of time to the given time field, based on the calendar's rules.
2protected void computeFields()
Converts UTC as milliseconds to time field values.
3protected void computeTime()
Overrides Calendar Converts time field values to UTC as milliseconds.
4boolean equals(Object obj)
Compares this GregorianCalendar to an object reference.
5int get(int field)
Gets the value for a given time field.
6int getActualMaximum(int field)
Return the maximum value that this field could have, given the current date.
7int getActualMinimum(int field)
Return the minimum value that this field could have, given the current date.
8int getGreatestMinimum(int field)
Returns highest minimum value for the given field if varies.
9Date getGregorianChange()
Gets the Gregorian Calendar change date.
10int getLeastMaximum(int field)
Returns lowest maximum value for the given field if varies.
11int getMaximum(int field)
Returns maximum value for the given field.
12Date getTime()
Gets this Calendar's current time.
13long getTimeInMillis()
Gets this Calendar's current time as a long.
14TimeZone getTimeZone()
Gets the time zone.
15int getMinimum(int field)
Returns minimum value for the given field.
16int hashCode()
Override hashCode.
17boolean isLeapYear(int year)
Determines if the given year is a leap year.
18void roll(int field, boolean up)
Adds or subtracts (up/down) a single unit of time on the given time field without changing larger fields.
19void set(int field, int value)
Sets the time field with the given value.
20void set(int year, int month, int date)
Sets the values for the fields year, month, and date.
21void set(int year, int month, int date, int hour, int minute)
Sets the values for the fields year, month, date, hour, and minute.
22void set(int year, int month, int date, int hour, int minute, int second)
Sets the values for the fields year, month, date, hour, minute, and second.
23void setGregorianChange(Date date)
Sets the GregorianCalendar change date.
24void setTime(Date date)
Sets this Calendar's current time with the given Date.
25void setTimeInMillis(long millis)
Sets this Calendar's current time from the given long value.
26void setTimeZone(TimeZone value)
Sets the time zone with the given time zone value.
27String toString()
Return a string representation of this calendar.

Example:

import java.util.*;
  
class GregorianCalendarDemo {
   public static void main(String args[]) {
      String months[] = {
      "Jan", "Feb", "Mar", "Apr",
      "May", "Jun", "Jul", "Aug",
      "Sep", "Oct", "Nov", "Dec"};
      
      int year;
      // Create a Gregorian calendar initialized
      // with the current date and time in the
      // default locale and timezone.
      GregorianCalendar gcalendar = new GregorianCalendar();
      // Display current time and date information.
      System.out.print("Date: ");
      System.out.print(months[gcalendar.get(Calendar.MONTH)]);
      System.out.print(" " + gcalendar.get(Calendar.DATE) + " ");
      System.out.println(year = gcalendar.get(Calendar.YEAR));
      System.out.print("Time: ");
      System.out.print(gcalendar.get(Calendar.HOUR) + ":");
      System.out.print(gcalendar.get(Calendar.MINUTE) + ":");
      System.out.println(gcalendar.get(Calendar.SECOND));
      
      // Test if the current year is a leap year
      if(gcalendar.isLeapYear(year)) {
         System.out.println("The current year is a leap year");
      }
      else {
         System.out.println("The current year is not a leap year");
      }
   }
}
This would produce following result:
Date: Apr 22 2009
Time: 11:25:27
The current year is not a leap year
For a complete list of constant available in Calender class, you can refer to standard Java documentation.


previous next

Java - Arrays

Java provides a data structure, the array, which stores a fixed-size sequential collection of elements of the same type. An array is used to store a collection of data, but it is often more useful to think of an array as a collection of variables of the same type.
Instead of declaring individual variables, such as number0, number1, ..., and number99, you declare one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99] to represent individual variables.
This tutorial introduces how to declare array variables, create arrays, and process arrays using indexed variables.

Declaring Array Variables:

To use an array in a program, you must declare a variable to reference the array, and you must specify the type of array the variable can reference. Here is the syntax for declaring an array variable:
dataType[] arrayRefVar;   // preferred way.

or

dataType arrayRefVar[];  //  works but not preferred way.
Note: The style dataType[] arrayRefVar is preferred. The style dataType arrayRefVar[] comes from the C/C++ language and was adopted in Java to accommodate C/C++ programmers.

Example:

The following code snippets are examples of this syntax:
double[] myList;         // preferred way.

or

double myList[];         //  works but not preferred way.

Creating Arrays:

You can create an array by using the new operator with the following syntax:
arrayRefVar = new dataType[arraySize];
The above statement does two things:
  • It creates an array using new dataType[arraySize];
  • It assigns the reference of the newly created array to the variable arrayRefVar.
Declaring an array variable, creating an array, and assigning the reference of the array to the variable can be combined in one statement, as shown below:
dataType[] arrayRefVar = new dataType[arraySize];
Alternatively you can create arrays as follows:
dataType[] arrayRefVar = {value0, value1, ..., valuek};
The array elements are accessed through the index. Array indices are 0-based; that is, they start from 0 to arrayRefVar.length-1.

Example:

Following statement declares an array variable, myList, creates an array of 10 elements of double type, and assigns its reference to myList.:
double[] myList = new double[10];
Following picture represents array myList. Here myList holds ten double values and the indices are from 0 to 9.
Java Array

Processing Arrays:

When processing array elements, we often use either for loop or foreach loop because all of the elements in an array are of the same type and the size of the array is known.

Example:

Here is a complete example of showing how to create, initialize and process arrays:
public class TestArray {
   public static void main(String[] args) {
      double[] myList = {1.9, 2.9, 3.4, 3.5};

      // Print all the array elements
      for (int i = 0; i < myList.length; i++) {
         System.out.println(myList[i] + " ");
      }
      // Summing all elements
      double total = 0;
      for (int i = 0; i < myList.length; i++) {
         total += myList[i];
      }
      System.out.println("Total is " + total);
      // Finding the largest element
      double max = myList[0];
      for (int i = 1; i < myList.length; i++) {
         if (myList[i] > max) max = myList[i];
      }
      System.out.println("Max is " + max);
   }
}
This would produce following result:
1.9
2.9
3.4
3.5
Total is 11.7
Max is 3.5

The foreach Loops:

JDK 1.5 introduced a new for loop, known as foreach loop or enhanced for loop, which enables you to traverse the complete array sequentially without using an index variable.

Example:

The following code displays all the elements in the array myList:
public class TestArray {
   public static void main(String[] args) {
      double[] myList = {1.9, 2.9, 3.4, 3.5};

      // Print all the array elements
      for (double element: myList) {
         System.out.println(element);
      }
   }
}
This would produce following result:
1.9
2.9
3.4
3.5

Passing Arrays to Methods:

Just as you can pass primitive type values to methods, you can also pass arrays to methods. For example, the following method displays the elements in an int array:
public static void printArray(int[] array) {
  for (int i = 0; i < array.length; i++) {
    System.out.print(array[i] + " ");
  }
}
You can invoke it by passing an array. For example, the following statement invokes the printArray method to display 3, 1, 2, 6, 4, and 2:
printArray(new int[]{3, 1, 2, 6, 4, 2});

Returning an Array from a Method:

A method may also return an array. For example, the method shown below returns an array that is the reversal of another array:
public static int[] reverse(int[] list) {
  int[] result = new int[list.length];

  for (int i = 0; i = result.length - 1; 
                      i <  list.length; i++, j--) {
    result[j] = list[i];
  }
  return result;
}

The Arrays Class:

The java.util.Arrays class contains various static methods for sorting and searching arrays, comparing arrays, and filling array elements. These methods are overloaded for all primitive types.
SNMethods with Description
1public static int binarySearch(Object[] a, Object key)
Searches the specified array of Object ( Byte, Int , double etc) for the specified value using the binary search algorithm. The array must be sorted prior to making this call. This returns index of the search key, if it is contained in the list; otherwise, (-(insertion point + 1).
2public static boolean equals(long[] a, long[] a2)
Returns true if the two specified arrays of longs are equal to one another. Two arrays are considered equal if both arrays contain the same number of elements, and all corresponding pairs of elements in the two arrays are equal. This returns true if the two arrays are equal. Same method could be used by all other premitive data types ( Byte, short, Int etc.)
3public static void fill(int[] a, int val)
Assigns the specified int value to each element of the specified array of ints. Same method could be used by all other premitive data types ( Byte, short, Int etc.)
4public static void sort(Object[] a)
Sorts the specified array of objects into ascending order, according to the natural ordering of its elements. Same method could be used by all other premitive data types ( Byte, short, Int etc.)


previous next

Java - String Class

Strings, which are widely used in Java programming, are a sequence of characters. In the Java programming language, strings are objects.
The Java platform provides the String class to create and manipulate strings.

Creating Strings:

The most direct way to create a string is to write:
String greeting = "Hello world!";
Whenever it encounters a string literal in your code, the compiler creates a String object with its valuein this case, "Hello world!'.
As with any other object, you can create String objects by using the new keyword and a constructor. The String class has eleven constructors that allow you to provide the initial value of the string using different sources, such as an array of characters:
public class StringDemo{
   public static void main(String args[]){
      char[] helloArray = { 'h', 'e', 'l', 'l', 'o', '.'};
      String helloString = new String(helloArray);  
      System.out.println( helloString );
   }
}
This would produce following result:
hello
Note: The String class is immutable, so that once it is created a String object cannot be changed. If there is a necessity to make alot of modifications to Strings of characters then you should use String Buffer & String Builder Classes.

String Length:

Methods used to obtain information about an object are known as accessor methods. One accessor method that you can use with strings is the length() method, which returns the number of characters contained in the string object.
After the following two lines of code have been executed, len equals 17:
public class StringDemo{
   public static void main(String args[]){
      String palindrome = "Dot saw I was Tod";
      int len = palindrome.length();
      System.out.println( "String Length is : " + len );
   }
}
This would produce following result:
String Length is : 17

Concatenating Strings:

The String class includes a method for concatenating two strings:
string1.concat(string2);
This returns a new string that is string1 with string2 added to it at the end. You can also use the concat() method with string literals, as in:
"My name is ".concat("Zara");
Strings are more commonly concatenated with the + operator, as in:
"Hello," + " world" + "!"
which results in:
"Hello, world!"
Let us look at the followinge example:
public class StringDemo{
   public static void main(String args[]){
      String string1 = "saw I was ";
      System.out.println("Dot " + string1 + "Tod");
   }
}
This would produce following result:
Dot saw I was Tod

Creating Format Strings:

You have printf() and format() methods to print output with formatted numbers. The String class has an equivalent class method, format(), that returns a String object rather than a PrintStream object.
Using String's static format() method allows you to create a formatted string that you can reuse, as opposed to a one-time print statement. For example, instead of:
System.out.printf("The value of the float variable is " +
                  "%f, while the value of the integer " +
                  "variable is %d, and the string " +
                  "is %s", floatVar, intVar, stringVar);
you can write:
String fs;
fs = String.format("The value of the float variable is " +
                   "%f, while the value of the integer " +
                   "variable is %d, and the string " +
                   "is %s", floatVar, intVar, stringVar);
System.out.println(fs);

String Methods:

Here is the list methods supported by String class:
SNMethods with Description
1char charAt(int index)
Returns the character at the specified index.
2int compareTo(Object o)
Compares this String to another Object.
3int compareTo(String anotherString)
Compares two strings lexicographically.
4int compareToIgnoreCase(String str)
Compares two strings lexicographically, ignoring case differences.
5String concat(String str)
Concatenates the specified string to the end of this string.
6boolean contentEquals(StringBuffer sb)
Returns true if and only if this String represents the same sequence of characters as the specified StringBuffer.
7static String copyValueOf(char[] data)
Returns a String that represents the character sequence in the array specified.
8static String copyValueOf(char[] data, int offset, int count)
Returns a String that represents the character sequence in the array specified.
9boolean endsWith(String suffix)
Tests if this string ends with the specified suffix.
10boolean equals(Object anObject)
Compares this string to the specified object.
11boolean equalsIgnoreCase(String anotherString)
Compares this String to another String, ignoring case considerations.
12byte getBytes()
Encodes this String into a sequence of bytes using the platform's default charset, storing the result into a new byte array.
13byte[] getBytes(String charsetName
Encodes this String into a sequence of bytes using the named charset, storing the result into a new byte array.
14void getChars(int srcBegin, int srcEnd, char[] dst, int dstBegin)
Copies characters from this string into the destination character array.
15int hashCode()
Returns a hash code for this string.
16int indexOf(int ch)
Returns the index within this string of the first occurrence of the specified character.
17int indexOf(int ch, int fromIndex)
Returns the index within this string of the first occurrence of the specified character, starting the search at the specified index.
18int indexOf(String str)
Returns the index within this string of the first occurrence of the specified substring.
19int indexOf(String str, int fromIndex)
Returns the index within this string of the first occurrence of the specified substring, starting at the specified index.
20String intern()
Returns a canonical representation for the string object.
21int lastIndexOf(int ch)
Returns the index within this string of the last occurrence of the specified character.
22int lastIndexOf(int ch, int fromIndex)
Returns the index within this string of the last occurrence of the specified character, searching backward starting at the specified index.
23int lastIndexOf(String str)
Returns the index within this string of the rightmost occurrence of the specified substring.
24int lastIndexOf(String str, int fromIndex)
Returns the index within this string of the last occurrence of the specified substring, searching backward starting at the specified index.
25int length()
Returns the length of this string.
26boolean matches(String regex)
Tells whether or not this string matches the given regular expression.
27boolean regionMatches(boolean ignoreCase, int toffset, String other, int ooffset, int len)
Tests if two string regions are equal.
28boolean regionMatches(int toffset, String other, int ooffset, int len)
Tests if two string regions are equal.
29String replace(char oldChar, char newChar)
Returns a new string resulting from replacing all occurrences of oldChar in this string with newChar.
30String replaceAll(String regex, String replacement
Replaces each substring of this string that matches the given regular expression with the given replacement.
31String replaceFirst(String regex, String replacement)
Replaces the first substring of this string that matches the given regular expression with the given replacement.
32String[] split(String regex)
Splits this string around matches of the given regular expression.
33String[] split(String regex, int limit)
Splits this string around matches of the given regular expression.
34boolean startsWith(String prefix)
Tests if this string starts with the specified prefix.
35boolean startsWith(String prefix, int toffset)
Tests if this string starts with the specified prefix beginning a specified index.
36CharSequence subSequence(int beginIndex, int endIndex)
Returns a new character sequence that is a subsequence of this sequence.
37String substring(int beginIndex)
Returns a new string that is a substring of this string.
38String substring(int beginIndex, int endIndex)
Returns a new string that is a substring of this string.
39char[] toCharArray()
Converts this string to a new character array.
40String toLowerCase()
Converts all of the characters in this String to lower case using the rules of the default locale.
41String toLowerCase(Locale locale)
Converts all of the characters in this String to lower case using the rules of the given Locale.
42String toString()
This object (which is already a string!) is itself returned.
43String toUpperCase()
Converts all of the characters in this String to upper case using the rules of the default locale.
44String toUpperCase(Locale locale)
Converts all of the characters in this String to upper case using the rules of the given Locale.
45String trim()
Returns a copy of the string, with leading and trailing whitespace omitted.
46static String valueOf(primitive data type x)
Returns the string representation of the passed data type argument.


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Java - Character Class

Normally, when we work with characters, we use primitive data types char.

Example:

char ch = 'a';

// Unicode for uppercase Greek omega character
char uniChar = '\u039A'; 

// an array of chars
char[] charArray ={ 'a', 'b', 'c', 'd', 'e' }; 
However in development we come across situations were we need to use objects instead of primitive data types. In-order to achieve this Java provides wrapper classe Character for primitive data type char.
The Character class offers a number of useful class (i.e., static) methods for manipulating characters. You can create a Character object with the Character constructor:
Character ch = new Character('a');
The Java compiler will also create a Character object for you under some circumstances. For example, if you pass a primitive char into a method that expects an object, the compiler automatically converts the char to a Character for you. This feature is called autoboxing or unboxing, if the conversion goes the other way.

Example:

// Here following primitive char 'a'
// is boxed into the Character object ch
Character ch = 'a';

// Here primitive 'x' is boxed for method test,
// return is unboxed to char 'c'
char c = test('x');

Escape Sequences:

A character preceded by a backslash (\) is an escape sequence and has special meaning to the compiler.
The newline character (\n) has been used frequently in this tutorial in System.out.println() statements to advance to the next line after the string is printed.
Following table shows the Java escape sequences:
Escape SequenceDescription
\tInsert a tab in the text at this point.
\bInsert a backspace in the text at this point.
\nInsert a newline in the text at this point.
\rInsert a carriage return in the text at this point.
\fInsert a form feed in the text at this point.
\'Insert a single quote character in the text at this point.
\"Insert a double quote character in the text at this point.
\\Insert a backslash character in the text at this point.
When an escape sequence is encountered in a print statement, the compiler interprets it accordingly.

Example:

If you want to put quotes within quotes you must use the escape sequence, \", on the interior quotes:
public class Test{
   public static void main(String args[]){
      System.out.println("She said \"Hello!\" to me.");
   }
}
This would produce following result:
She said "Hello!" to me.

Character Methods:

Here is the list of the important instance methods that all the subclasses of the Character class implement:
SNMethods with Description
1isLetter()
Determines whether the specified char value is a letter.
2isDigit()
Determines whether the specified char value is a digit.
3isWhitespace()
Determines whether the specified char value is white space.
4isUpperCase()
Determines whether the specified char value is uppercase.
5isLowerCase()
Determines whether the specified char value is lowercase.
6toUpperCase()
Returns the uppercase form of the specified char value.
7toLowerCase()
Returns the lowercase form of the specified char value.
8toString()
Returns a String object representing the specified character valuethat is, a one-character string.
For a complete list of methods, please refer to the java.lang.Character API specification.

What is Next ?

In the next section we will be going through the String class in Java. You will be learning how to declare and use Strings efficiently as well as some of the important methods in the String class.


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